1 Maya1 i3d exporter

1.1 Exports

1.2 Installation

Step 1
Place the files i3DExport.mel, i3DExportUI.mel, i3DExportValidate.mel and i3DExporter.mll into the folder "drive:/username/My documents/maya/scripts".

Step 2
Start Maya and open the Script Editor window. Type the following commands in the lower portion of the Script Editor:

loadPlugin -qt "drive:/username/My documents/maya/scripts/i3DExporter.mll";
source i3DExport;
source i3DExportUI;
source i3DExportValidate;
i3DExport;
Note: Maya don't like backslashes so replace them with slashes.

Highlight the commands, then use the middle mouse button, to drag the highlighted MEL commands to the shelf.

Step 3 (optional)
Copy the i3D_icon.bmp into the folder "drive:/username/My documents/maya/x.y/prefs/icons". Edit shelf to replace the default icon with the one enclosed.


1.3 Usage



Export Options

Export: Scene graph, Animation, Shapes, Shaders, Lights and/or Cameras

Shape Export Subparts

Defines which parts of a shape are exported. Normals, Vertex Colors, Texture Coordinates and/or Skin Weights.

Miscellaneous


1.4 Known bugs/problems

Number Issue Workaround
002 Transformations with pivot points other than (0,0,0) are not correct exported Don't move the pivots - move the vertices. Use the validate option to determine affected nodes.
004 place2dTexture node information is not exported Leave place2dTexture nodes empty and operate directly on the texture coordinates.
006 Polygons with holes are not supported. Triangulate affected polygons (Modeling->Polygons->Triangulate).

1.5 Downloads


1.6 Related links



1 Maya a registered trademark of the Alias Systems Corp.