1 Maya1 i3d exporter
1.1 Exports
- Scenegraph hierarchy with
- TransformGroups: translation, rotation, scale and visibility
- Lights: type, color and intensity
- Cameras: field of view, near and far clipping plane
- Shapes: meshes and nurbs curves (supports shape instances)
- Animation
- Character sets
- Clips
- Keyframes: time, translation, rotation, scale and visibility
- Meshes
- Vertices
- Normals
- Vertex colors
- Skin weights
- Texture coordinates (including multiple uv sets)
- Faces (texture coordinates per face)
- Shader
- Multitexture (layered textures)
- Bumpmap
- Solid color
1.2 Installation
Step 1
Place the files i3DExport.mel, i3DExportUI.mel, i3DExportValidate.mel and i3DExporter.mll into the folder "drive:/username/My documents/maya/scripts".
Step 2
Start Maya and open the Script Editor window. Type the following commands in the lower portion of the Script Editor:
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loadPlugin -qt "drive:/username/My documents/maya/scripts/i3DExporter.mll";
source i3DExport;
source i3DExportUI;
source i3DExportValidate;
i3DExport;
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Note: Maya don't like backslashes so replace them with slashes.
Highlight the commands, then use the middle mouse button, to drag the highlighted MEL commands to the shelf.
Step 3 (optional)
Copy the i3D_icon.bmp into the folder "drive:/username/My documents/maya/x.y/prefs/icons".
Edit shelf to replace the default icon with the one enclosed.
1.3 Usage
Export Options
Export: Scene graph, Animation, Shapes, Shaders, Lights and/or Cameras
Shape Export Subparts
Defines which parts of a shape are exported.
Normals, Vertex Colors, Texture Coordinates and/or Skin Weights.
Miscellaneous
- Verbose, Display verbose information in output window during the export.
- Relative Paths, Generate relative paths for texture files.
- Template, Don't include nodes that begin with "template_" into scene graph. Child Shapes are included in shape part.
1.4 Known bugs/problems
| Number |
Issue |
Workaround |
| 002 |
Transformations with pivot points other than (0,0,0) are not correct exported |
Don't move the pivots - move the vertices. Use the validate option to determine affected nodes. |
| 004 |
place2dTexture node information is not exported |
Leave place2dTexture nodes empty and operate directly on the texture coordinates. |
| 006 |
Polygons with holes are not supported. |
Triangulate affected polygons (Modeling->Polygons->Triangulate). |
1.5 Downloads
1.6 Related links
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