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<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="MyScene" version="1.2" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.2.xsd"> <Textures>..</Textures> <Shaders>..</Shaders> <Shapes>..</Shapes> <Scene>..</Scene> <Animation>..</Animation> </i3D> |
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<Animation>
<CharacterSets> <CharacterSet name="walk_crouched"> <Clip name="walk_crouched1Source" duration="1000"> <Keyframes node="Hips"> <Keyframe time="0" translation="-0.467 13.504 39.842"/> <Keyframe time="333" translation="-0.559 12.915 39.370"/> <Keyframe time="1000" translation="-2.610 11.917 35.462"/> </Keyframes> <Keyframes node="Chest"> <Keyframe time="0" rotation="-1.013 -4.465 0.890"/> <Keyframe time="666" rotation="10.009 -6.667 4.381"/> <Keyframe time="1000" rotation="11.638 -3.906 4.115"/> </Keyframes> </Clip> </CharacterSet> </CharacterSets> </Animation> |
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<Scene>
<TransformGroup name="myGroup1" translation="1.25 0 -9"> <Shape name="mySphereObject"/> <TransformGroup name="myGroup2" rotation="90 0 270"> <Shape name="myPolyObject"/> </TransformGroup> ... </TransformGroup> ... </Scene> |
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<Shapes>
<Sphere name="mySphereObject" shader="myShader_001" radius="10" center="1 0 0"/> ... <IndexedFaceSet name="myMesh01"> ... </IndexedFaceSet> ... </Shapes> |
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<Shaders>
<Shader name="myShader_001" type="Blinn"> <Texture name="myTexture1"/> <Ambient value="0.5 0.1 0.3"/> </Shader> ... </Shaders> |
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<Textures>
<Texture name="myTexture1" filename="myTexture1.png"/> ... </Textures> |